Project x zone ost album cover
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Critical Hits are performed by attacking exactly before the enemy touches the ground after being launched into the air. This is particularly useful for enemies that can block attacks, as it disables them from recovering after the initial guard break.Įach battle grants a certain amount of experience that's boosted by the highest combo of dealt Hits, Cross Hits and Critical Hits. These freeze an enemy in place and are ideal to dish out a lot of damage. Timing is key, here, as the Solo and Support Attacks combined with the first units' attacks create Cross Hits.
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They can be called in once during each battle along with an ally that's standing next to the attacking unit. Each pair unit can have a separate solo unit accompany them. Fighting with just one pair unit isn't desirable, though. Most attacks will lift the enemy into the air, making them susceptible to even more punishment. Despite its flashy looks, the combat only requires single, timely button presses and it's far from a fighting or an action game. These regular attacks are performed by pressing the A button in combination with the Circle Pad. The amount of times a pair unit can attack is based on the number of different attacks they know but an additional attack can be gained by performing each attack once. Each pair unit starts off with three different attacks and can gain up to five via level ups. Two characters - that are typically from the same franchise - form a pair unit which acts as one. Once an enemy is in attack range, a battle can be initiated. Each unit can use as many items as they like during their turn and while healing items are very commonly obtained from enemies, the better ones should be saved for tricky situations. Once every unit has had their turn, an overall turn will pass.
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The first few turns are conveniently displayed on the touch screen while every unit has a corresponding number above their head, making it easy to plan ahead. This means that enemies will move between player character turns and don't have their designated turn where all of them act consecutively. The gameplay is grid-based and similar to a game like Fire Emblem: Awakening in that each unit has a certain movement and attack range, but that's where the similarities end, as the movement order is determined by a Speed stat. Some chapters will end in an instant Game Over if certain units become incapacitated, but for the most part, death is pretty inconsequential unless the enemy manages to wipe out a majority of the small army all at once, leaving little room to recover. Upon defeat, a unit is disabled for the rest of the chapter until an ally moves next to them and sacrifices their turn to rescue them. Sometimes they get to move immediately, leaving the player with no time to adjust their strategy, so it's a good idea to never play too recklessly to avoid sudden reinforcements wiping out several units. For example, enemy reinforcements might suddenly arrive. The tide of the battle and objectives can change several times each chapter, though. Once all the preparations are complete and a chapter starts, players will usually find themselves on a battlefield filled with enemies.
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It's also a good opportunity to check out short profiles of newly-obtained characters to find out what series they're from. After the beginning of the game, a base can be accessed between each chapter to check characters' stats, equipment, skills, and more. The story aside, the game is divided into a lot of separate chapters, many of which take place in locations from the included franchises. All that makes for an entertaining and amusing story that shouldn't be taken seriously. Based on the reactions of the characters to what's going on, though, it seems that the writers were fully aware of this and instead decided to simply have fun with it all by putting lots of innuendos, in-jokes and other references into the game. The fact that this is a crossover game pretty much makes the story nonsensical as there is simply no logical way to explain how all these characters from completely different universes can meet up.